Building Believable Personas for Digital Patients

Virtual Patients are experiencing a second renaissance. Conceptualized in the 1970s the virtual patient as a ‘human-replicant’ was closer to science fiction than reality, but what became attainable in the 90s and early 2000s was clickable multimedia experiences with various levels of interactivity (think the menu-driven, static screen patient). Not quite the ‘digital human’ that…